Textbook Resources
Projectiles Released at an Angle
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Example:
A football is kicked so that is has a hang time of 3.7 seconds and hits the ground 36 meters down the field, what was the velocity of the football when it was kicked?
1. A cannon is fired on flat ground so that its shell comes back to the ground 425 meters away. If the cannon ball is in the air for only 1.7 seconds, with what velocity was it fired?
2. A soccer ball is kicked into the air with a hang time of 4.5 sec and lands 5 meters away. What was the velocity of the soccer ball just after being kicked?
3. Two boys are playing catch standing 25 meters apart. If one of the boys throws the ball so that it has a hang time of 3.1 seconds, how high did the ball go? How does the distance between the boys affect how the ball is thrown? How does it affect the height that the ball reaches?
4. A catapult launches a mass with a speed of 37 m/s at an angle of 27 degrees. How long does it stay in the air? You may assume that the take-off height and landing height are the same.
5. An arrow is shot at 38 m/s at an angle of 35º, what is the range of the arrow? You may assume that it is shot from ground level and lands back on the ground.
6. A dare devil rides a motorcycle up a 33º incline at a constant speed of 90 mph (40 m/s) how far way is the landing ramp? If an average car is 2.2 metes wide, how many can be jumped? You may assume the take off height an landing height are the same.
7. The maximum range of a projectile when, neglecting air resistance and launched from the ground to the ground, is 45º. All other angles will produces a range that is less; meaning that for a given range less then the maximum, two different angles will work. Show that 25 and 65 degrees give the same range for an object launched at 100 m/s. Does changing the velocity affect 25º and 65º giving the same range?
Related Documents
Lab:
Labs -
A Photoelectric Effect Analogy
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Acceleration Down an Inclined Plane
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Ballistic Pendulum: Muzzle Velocity
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Coefficient of Friction
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Collision Pendulum: Muzzle Velocity
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Conservation of Momentum
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Cookie Sale Problem
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Flow Rates
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Freefall Mini-Lab: Reaction Times
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Freefall: Timing a Bouncing Ball
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Galileo Ramps
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Gravitational Field Strength
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Home to School
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InterState Map
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LAB: Ramps - Accelerated Motion
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LabPro: Newton's 2nd Law
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LabPro: Uniformly Accelerated Motion
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Mass of a Rolling Cart
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Moment of Inertia of a Bicycle Wheel
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Monkey and the Hunter Animation
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Monkey and the Hunter Screen Captures
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Projectiles Released at an Angle
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Ramps: Sliding vs Rolling
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Range of a Projectile
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Roller Coaster, Projectile Motion, and Energy
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Rube Goldberg Challenge
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Target Lab: Ball Bearing Rolling Down an Inclined Plane
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Terminal Velocity
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Video LAB: A Gravitron
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Video Lab: Ball Bouncing Across a Stage
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Video LAB: Ball Re-Bounding From a Wall
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Video Lab: Cart Push #2 and #3
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Video Lab: Falling Coffee Filters
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Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
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Analyzing SVA Graph Combinations
RL -
Average Velocity - A Calculus Approach
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Chase Problems
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Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Monkey and the Hunter
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
SVA: Slopes and Area Relationships
RL -
Vector Resultants: Average Velocity
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Hackensack
APP -
The Baseball Game
APP -
The Big Mac
APP -
The Cemetary
APP -
The Golf Game
APP -
The Spring Phling
CP -
2D Projectiles
CP -
Dropped From Rest
CP -
Freefall
CP -
Non-Accelerated and Accelerated Motion
CP -
Tossed Ball
CP -
Up and Down
NT -
Average Speed
NT -
Back-and-Forth
NT -
Crosswinds
NT -
Headwinds
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Charged Projectiles in Uniform Electric Fields
WS -
Chase Problems #1
WS -
Chase Problems #2
WS -
Chase Problems: Projectiles
WS -
Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
WS -
Force vs Displacement Graphs
WS -
Freefall #1
WS -
Freefall #2
WS -
Freefall #3
WS -
Freefall #3 (Honors)
WS -
Horizontally Released Projectiles #1
WS -
Horizontally Released Projectiles #2
WS -
Kinematics Along With Work/Energy
WS -
Kinematics Equations #1
WS -
Kinematics Equations #2
WS -
Kinematics Equations #3: A Stop Light Story
WS -
Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
WS -
Position-Time Graph "Story" Combinations
WS -
Projectiles Released at an Angle
WS -
Rotational Kinetic Energy
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Work and Energy Practice: An Assortment of Situations
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
TB -
Antiderivatives and Kinematics Functions
TB -
Honors: Average Speed/Velocity
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Kinematics Derivatives
TB -
Projectile Summary
TB -
Projectile Summary
TB -
Projectiles Mixed (Vertical and Horizontal Release)
TB -
Set 3A: Projectiles
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