Resource Lesson
SVA: Slopes and Area Relationships
Printer Friendly Version
Within these families there are patterns which relate one graph to another. The
first pattern
involves examining the slopes of the tangents drawn to a position-time graph which indicate the value of the object's instantaneous velocity. Dimensionally, if the units of the y-axis (m) are divided by the units of the x-axis (sec) the slope would have the dimension of velocity (m/sec).
position-time
s-t
slopes
velocity-time
v-t
In this first example, the tangents have ever increasingly-positive slopes which indicate that the the object is gaining speed in a positive direction. When the numerical values for the slopes of these tangents are presented on a velocity-time graph, that graph would look like
In this second example, the tangents have ever decreasingly-negative slopes which indicate that the object is losing speed in a negative direction. When the numerical values for the slopes of these tangents are presented on a velocity-time graph, that graph would look like
A
second pattern
within these families of graphs involves the slope of the velocity-time graphs which indicate the value of the object's instantaneous acceleration. Dimensionally, if the units of the y-axis (m/sec) are divided by the units of the x-axis (sec) the slope would have the dimension of acceleration (m/sec
2
).
velocity-time
v-t
slopes
acceleration-time
a-t
In this first example, the slope of the velocity-time graph is negative, indicating that the object is experiencing a negative acceleration while it is speeding up in a negative direction. Remember, since acceleration is a vector quantity it's value is influenced by both the change in the magnitude of the object's speed as well as the direction in which the object is traveling.
In this second example, the slope of the velocity-time graph is positive, indicating that the object is experiencing a positive acceleration while it is slowing down in a negative direction.
A
third pattern
within these families of graphs involves the area under the velocity-time graphs which indicates the object's displacement during the time interval graphed. Dimensionally, if the units of the a-axis (sec) are multiplied by the units of the y-axis (m/sec) the area would have the dimension of displacement (m).
velocity-time
v-t
areas
position-time
s-t
In this first example, the area bounded by the velocity function and the "time-axis" is composed of a triangle "sitting on top of" a rectangle. These two areas when added together represent the object's displacement during the time interval being graphed. The area of the rectangle represents the object's displacement had it only been traveling at its final lower velocity; while, the area of the triangle represents the additional "distance traveled" because of its acceleration.
In this second example, the area bounded by the velocity function and the "time-axis" is composed of a rectangle "sitting on top of" a triangle. These two areas when added together represent the object's displacement during the time interval being graphed. The area of the rectangle represents the object's displacement had it only been traveling at its original lower velocity; while, the area of the triangle represents the additional "distance traveled" because of its acceleration.
A
fourth pattern
within these families of graphs involves the area under an acceleration-time graph which indicates the change in the object's velocity during the time interval graphed. Dimensionally, if the units of the rectangle's base (sec) are multiplied by the units of its height (m/sec
2
) the area would have the dimension of velocity, or m/sec.
acceleration-time
a-t
areas
velocity-time
v-t
In this first example, the area bounded by the acceleration function and the "time axis" is a rectangle. Since the area is located in the IV quadrant, the change in the object's velocity is negative. This event could occur either when the object gains speed in a negative direction or loses speed in a positive direction.
In this second example, the area bounded by the acceleration function and the "time axis" is a rectangle. Since the area is located in the I quadrant, the change in the object's velocity is positive. This event could occur either when the object gains speed in a positive direction or loses speed in a negative direction.
Related Documents
Lab:
Labs -
A Photoelectric Effect Analogy
Labs -
Acceleration Down an Inclined Plane
Labs -
Ballistic Pendulum: Muzzle Velocity
Labs -
Coefficient of Friction
Labs -
Coefficient of Kinetic Friction (pulley, incline, block)
Labs -
Collision Pendulum: Muzzle Velocity
Labs -
Conservation of Momentum
Labs -
Cookie Sale Problem
Labs -
Flow Rates
Labs -
Freefall Mini-Lab: Reaction Times
Labs -
Freefall: Timing a Bouncing Ball
Labs -
Galileo Ramps
Labs -
Gravitational Field Strength
Labs -
Home to School
Labs -
InterState Map
Labs -
LAB: Ramps - Accelerated Motion
Labs -
LabPro: Newton's 2nd Law
Labs -
LabPro: Uniformly Accelerated Motion
Labs -
Mass of a Rolling Cart
Labs -
Moment of Inertia of a Bicycle Wheel
Labs -
Monkey and the Hunter Animation
Labs -
Monkey and the Hunter Screen Captures
Labs -
Projectiles Released at an Angle
Labs -
Ramps: Sliding vs Rolling
Labs -
Range of a Projectile
Labs -
Roller Coaster, Projectile Motion, and Energy
Labs -
Rube Goldberg Challenge
Labs -
Target Lab: Ball Bearing Rolling Down an Inclined Plane
Labs -
Terminal Velocity
Labs -
Video LAB: A Gravitron
Labs -
Video Lab: Ball Bouncing Across a Stage
Labs -
Video LAB: Ball Re-Bounding From a Wall
Labs -
Video Lab: Cart Push #2 and #3
Labs -
Video Lab: Falling Coffee Filters
Labs -
Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Analyzing SVA Graph Combinations
RL -
Average Velocity - A Calculus Approach
RL -
Chase Problems
RL -
Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Monkey and the Hunter
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
Vector Resultants: Average Velocity
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Hackensack
APP -
The Baseball Game
APP -
The Big Mac
APP -
The Cemetary
APP -
The Golf Game
APP -
The Spring Phling
CP -
2D Projectiles
CP -
Dropped From Rest
CP -
Freefall
CP -
Non-Accelerated and Accelerated Motion
CP -
Tossed Ball
CP -
Up and Down
NT -
Average Speed
NT -
Back-and-Forth
NT -
Crosswinds
NT -
Headwinds
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Charged Projectiles in Uniform Electric Fields
WS -
Chase Problems #1
WS -
Chase Problems #2
WS -
Chase Problems: Projectiles
WS -
Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
WS -
Force vs Displacement Graphs
WS -
Freefall #1
WS -
Freefall #2
WS -
Freefall #3
WS -
Freefall #3 (Honors)
WS -
Horizontally Released Projectiles #1
WS -
Horizontally Released Projectiles #2
WS -
Kinematics Along With Work/Energy
WS -
Kinematics Equations #1
WS -
Kinematics Equations #2
WS -
Kinematics Equations #3: A Stop Light Story
WS -
Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
WS -
Position-Time Graph "Story" Combinations
WS -
Projectiles Released at an Angle
WS -
Rotational Kinetic Energy
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Work and Energy Practice: An Assortment of Situations
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
TB -
Antiderivatives and Kinematics Functions
TB -
Honors: Average Speed/Velocity
TB -
Kinematics Derivatives
TB -
Projectile Summary
TB -
Projectile Summary
TB -
Projectiles Mixed (Vertical and Horizontal Release)
TB -
Projectiles Released at an Angle
TB -
Set 3A: Projectiles
PhysicsLAB
Copyright © 1997-2023
Catharine H. Colwell
All rights reserved.
Application Programmer
Mark Acton