Resource Lesson
Summary: Graph Shapes for Constant Velocity
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traveling at a constant speed in a positive direction
position-time
s-t
velocity-time
v-t
acceleration-time
a-t
On all of these graphs, notice that
the
slope of the position-time graph
"equals" the
height of the velocity-time graph
the
slope of the velocity-time graph
"equals" the
height of the acceleration-time graph
Also note that the first two position-time graphs, shown immediately above and below, could have been drawn in either quadrant since:
quadrant I represents motion in a positive location
quadrant IV represents motion in a negative location
traveling at a constant speed in a negative direction
position-time
s-t
velocity-time
v-t
acceleration-time
a-t
If requested, the
rectangular areas on the velocity-time graphs
bounded by the horizontal "blue" graphs and the x-axis "equal" the object's
displacement
during that time interval. The displacement would be
positive if calculated in quadrant I
and
negative if calculated in quadrant IV
. The displacement can also be calculated as the
difference in the heights on the position-time graph
for the same interval of time.
remaining at rest
position-time
s-t
velocity-time
v-t
acceleration-time
a-t
Related Documents
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Acceleration Down an Inclined Plane
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Flow Rates
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Resource Lesson:
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Analyzing SVA Graph Combinations
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Average Velocity - A Calculus Approach
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Chase Problems
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Chase Problems: Projectiles
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Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Constant Velocity: Position-Time Graphs
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Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
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Derivatives: Instantaneous vs Average Velocities
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Directions: Flash Cards
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Freefall: Horizontally Released Projectiles (2D-Motion)
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Freefall: Projectiles in 1-Dimension
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Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Monkey and the Hunter
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
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SVA: Slopes and Area Relationships
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Vector Resultants: Average Velocity
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
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Hackensack
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The Baseball Game
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The Big Mac
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The Cemetary
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The Golf Game
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The Spring Phling
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2D Projectiles
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Dropped From Rest
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Freefall
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Non-Accelerated and Accelerated Motion
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Tossed Ball
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Up and Down
NT -
Average Speed
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Back-and-Forth
NT -
Crosswinds
NT -
Headwinds
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
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Accelerated Motion: Graph Shape Patterns
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Accelerated Motion: Practice with Data Analysis
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Advanced Properties of Freely Falling Bodies #1
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Advanced Properties of Freely Falling Bodies #2
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Advanced Properties of Freely Falling Bodies #3
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Average Speed and Average Velocity
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Average Speed Drill
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Charged Projectiles in Uniform Electric Fields
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Chase Problems #1
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Chase Problems #2
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Chase Problems: Projectiles
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Constant Velocity: Converting Position and Velocity Graphs
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Constant Velocity: Position-Time Graphs #1
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Constant Velocity: Position-Time Graphs #2
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Constant Velocity: Position-Time Graphs #3
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Constant Velocity: Velocity-Time Graphs #1
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Constant Velocity: Velocity-Time Graphs #2
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Constant Velocity: Velocity-Time Graphs #3
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Converting s-t and v-t Graphs
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Energy Methods: More Practice with Projectiles
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Energy Methods: Projectiles
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Force vs Displacement Graphs
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Freefall #1
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Freefall #2
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Freefall #3
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Freefall #3 (Honors)
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Horizontally Released Projectiles #1
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Horizontally Released Projectiles #2
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Kinematics Along With Work/Energy
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Kinematics Equations #1
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Kinematics Equations #2
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Kinematics Equations #3: A Stop Light Story
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Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
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Position-Time Graph "Story" Combinations
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Projectiles Released at an Angle
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Rotational Kinetic Energy
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SVA Relationships #1
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SVA Relationships #2
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SVA Relationships #3
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SVA Relationships #4
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SVA Relationships #5
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Work and Energy Practice: An Assortment of Situations
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
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Antiderivatives and Kinematics Functions
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Honors: Average Speed/Velocity
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Kinematics Derivatives
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Projectile Summary
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Projectile Summary
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Projectiles Mixed (Vertical and Horizontal Release)
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Projectiles Released at an Angle
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Set 3A: Projectiles
PhysicsLAB
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