Resource Lesson
Analyzing SVA Graph Combinations
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Summary:
s-t graph
s = Δposition
difference between
(y
_{f}
- y
_{o}
)
on the
s-t graph
slopes of tangent lines
area of v-t graph
v-t graph
Δv
difference between
(v
_{f}
- v
_{o}
)
on the
v-t graph
slope of v-t graph
area of a-t graph
a-t graph
a-t graph
Refer to the following information for the next six questions.
The following three graphs all represent different views of the same data set with certain "critical pieces missing."
The trick to finding our missing pieces is to
work backwards
from the "most complete" graph - that is, the graph that does NOT contain any unknown variables. Using the information it contains, and the relationships outlined in the above table, we can solve for the unknowns.
In this example, we will start with our velocity-time graph.
1. By how much did the object's velocity change during the time interval graphed?
- 1.25 m/sec
+1.25 m/sec
- 10 m/sec
+10 m/sec
2. Is the object gaining or losing speed?
3. How far did the object travel during the 8 seconds graphed?
80 meters
40 meters
10 meters
1.25 meters
4. Where is the object located at 8 seconds?
5. What is the object's acceleration?
- 10 m/sec
^{2}
- 5 m/sec
^{2}
- 1.25 m/sec
^{2}
- 0.8 m/sec
^{2}
6. Why is the acceleration negative if the object is gaining speed?
Related Documents
Lab:
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A Photoelectric Effect Analogy
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Acceleration Down an Inclined Plane
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Ballistic Pendulum: Muzzle Velocity
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Collision Pendulum: Muzzle Velocity
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Conservation of Momentum
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Cookie Sale Problem
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Flow Rates
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Freefall Mini-Lab: Reaction Times
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Freefall: Timing a Bouncing Ball
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Galileo Ramps
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Gravitational Field Strength
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Home to School
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InterState Map
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LAB: Ramps - Accelerated Motion
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LabPro: Newton's 2nd Law
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LabPro: Uniformly Accelerated Motion
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Mass of a Rolling Cart
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Moment of Inertia of a Bicycle Wheel
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Monkey and the Hunter Animation
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Monkey and the Hunter Screen Captures
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Projectiles Released at an Angle
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Range of a Projectile
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Roller Coaster, Projectile Motion, and Energy
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Rube Goldberg Challenge
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Target Lab: Ball Bearing Rolling Down an Inclined Plane
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Terminal Velocity
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Video LAB: A Gravitron
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Video Lab: Ball Bouncing Across a Stage
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Video LAB: Ball Re-Bounding From a Wall
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Video Lab: Cart Push #2 and #3
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Video Lab: Falling Coffee Filters
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Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Average Velocity - A Calculus Approach
RL -
Chase Problems
RL -
Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Monkey and the Hunter
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
SVA: Slopes and Area Relationships
RL -
Vector Resultants: Average Velocity
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Hackensack
APP -
The Baseball Game
APP -
The Big Mac
APP -
The Cemetary
APP -
The Golf Game
APP -
The Spring Phling
CP -
2D Projectiles
CP -
Dropped From Rest
CP -
Freefall
CP -
Non-Accelerated and Accelerated Motion
CP -
Tossed Ball
CP -
Up and Down
NT -
Average Speed
NT -
Back-and-Forth
NT -
Crosswinds
NT -
Headwinds
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Charged Projectiles in Uniform Electric Fields
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Chase Problems #1
WS -
Chase Problems #2
WS -
Chase Problems: Projectiles
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Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
WS -
Force vs Displacement Graphs
WS -
Freefall #1
WS -
Freefall #2
WS -
Freefall #3
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Freefall #3 (Honors)
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Horizontally Released Projectiles #1
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Horizontally Released Projectiles #2
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Kinematics Along With Work/Energy
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Kinematics Equations #1
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Kinematics Equations #2
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Kinematics Equations #3: A Stop Light Story
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Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
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Position-Time Graph "Story" Combinations
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Projectiles Released at an Angle
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Rotational Kinetic Energy
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Work and Energy Practice: An Assortment of Situations
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
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Antiderivatives and Kinematics Functions
TB -
Honors: Average Speed/Velocity
TB -
Kinematics Derivatives
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Projectile Summary
TB -
Projectile Summary
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Projectiles Mixed (Vertical and Horizontal Release)
TB -
Projectiles Released at an Angle
TB -
Set 3A: Projectiles
PhysicsLAB
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