Lab
Mass of a Rolling Cart
Printer Friendly Version
The purpose of this experiment is to determine the unknown mass of a rolling cart using two photogates separated by a given distance, a known hanging mass, a frictionless pulley system, and an incline plane. Care needs to be taken that the string remains parallel to the surface of the incline.
During the experiment, the cart will initially start from rest. When the suspended mass is gently released, the cart, with its card of known length, will pass through each of the two photogates. The students will then be given the time required for the card to pass through each of the photogates. They need to also measure the distance between the photogates, the incline's angle of inclination, and record the mass of the hanging weight.
From this information they will be asked to show any freebody diagrams and calculations they use to determine the experimental mass of the cart. A percent error will then be calculated against the correct value.
Refer to the following information for the next four questions.
General Data
hanging mass in kilograms
distance between photogates in meters
length of card in meters
plane's angle of inclination in degrees
Photogate
Start Time
End Time
#1
#2
Refer to the following information for the next two questions.
On your papers, draw two draw a freebody diagrams: one for the cart (m) and the other for the hanging mass (M). Then fill in the blanks provided with the generalized equations of motion for each object. Do not substitute in numerical values, you may use the variables: a, T, m, M, g, and theta.
hanging mass' equation
rolling cart's equation
Refer to the following information for the next three questions.
Now determine the average velocity of the cart as it passes through each of the photogates and then its average acceleration up the incline.
v
_{1}
=
v
_{2}
=
a =
Refer to the following information for the next question.
Using your previously stated system of equations, solve for the rolling cart's mass in kilograms. Show all of your calculations on your papers.
cart's mass in kilograms
Refer to the following information for the next question.
Once you have obtained your experimental value for the cart's mass, ask Mrs. Colwell for its measured value. Calculate a percent error for your experiment.
your experiment's percent error
Your lab report should include your freebody diagrams and all of your calculations neatly organized and presented. Make sue that all numerical answers have appropriate units.
Related Documents
Lab:
Labs -
A Photoelectric Effect Analogy
Labs -
Acceleration Down an Inclined Plane
Labs -
Ballistic Pendulum: Muzzle Velocity
Labs -
Coefficient of Friction
Labs -
Coefficient of Friction
Labs -
Collision Pendulum: Muzzle Velocity
Labs -
Conservation of Momentum
Labs -
Conservation of Momentum in Two-Dimensions
Labs -
Cookie Sale Problem
Labs -
Falling Coffee Filters
Labs -
Flow Rates
Labs -
Force Table - Force Vectors in Equilibrium
Labs -
Freefall Mini-Lab: Reaction Times
Labs -
Freefall: Timing a Bouncing Ball
Labs -
Galileo Ramps
Labs -
Gravitational Field Strength
Labs -
Home to School
Labs -
Inelastic Collision - Velocity of a Softball
Labs -
Inertial Mass
Labs -
InterState Map
Labs -
LAB: Ramps - Accelerated Motion
Labs -
LabPro: Newton's 2nd Law
Labs -
LabPro: Uniformly Accelerated Motion
Labs -
Loop-the-Loop
Labs -
Moment of Inertia of a Bicycle Wheel
Labs -
Monkey and the Hunter Animation
Labs -
Monkey and the Hunter Screen Captures
Labs -
Projectiles Released at an Angle
Labs -
Ramps: Sliding vs Rolling
Labs -
Range of a Projectile
Labs -
Relationship Between Tension in a String and Wave Speed
Labs -
Relationship Between Tension in a String and Wave Speed Along the String
Labs -
Roller Coaster, Projectile Motion, and Energy
Labs -
Rube Goldberg Challenge
Labs -
Static Equilibrium Lab
Labs -
Static Springs: Hooke's Law
Labs -
Static Springs: Hooke's Law
Labs -
Static Springs: LabPro Data for Hooke's Law
Labs -
Target Lab: Ball Bearing Rolling Down an Inclined Plane
Labs -
Terminal Velocity
Labs -
Video LAB: A Gravitron
Labs -
Video Lab: Ball Bouncing Across a Stage
Labs -
Video LAB: Ball Re-Bounding From a Wall
Labs -
Video Lab: Cart Push #2 and #3
Labs -
Video Lab: Falling Coffee Filters
Labs -
Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Advanced Gravitational Forces
RL -
Air Resistance
RL -
Air Resistance: Terminal Velocity
RL -
Analyzing SVA Graph Combinations
RL -
Average Velocity - A Calculus Approach
RL -
Chase Problems
RL -
Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Forces Acting at an Angle
RL -
Freebody Diagrams
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Gravitational Energy Wells
RL -
Inclined Planes
RL -
Inertial vs Gravitational Mass
RL -
Monkey and the Hunter
RL -
Newton's Laws of Motion
RL -
Non-constant Resistance Forces
RL -
Properties of Friction
RL -
Springs and Blocks
RL -
Springs: Hooke's Law
RL -
Static Equilibrium
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
SVA: Slopes and Area Relationships
RL -
Systems of Bodies
RL -
Tension Cases: Four Special Situations
RL -
The Law of Universal Gravitation
RL -
Universal Gravitation and Satellites
RL -
Universal Gravitation and Weight
RL -
Vector Resultants: Average Velocity
RL -
What is Mass?
RL -
Work and Energy
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Big Fist
APP -
Family Reunion
APP -
Hackensack
APP -
The Antelope
APP -
The Baseball Game
APP -
The Big Mac
APP -
The Box Seat
APP -
The Cemetary
APP -
The Golf Game
APP -
The Jogger
APP -
The Spring Phling
CP -
2D Projectiles
CP -
Action-Reaction #1
CP -
Action-Reaction #2
CP -
Dropped From Rest
CP -
Equilibrium on an Inclined Plane
CP -
Falling and Air Resistance
CP -
Force and Acceleration
CP -
Force and Weight
CP -
Force Vectors and the Parallelogram Rule
CP -
Freebody Diagrams
CP -
Freefall
CP -
Gravitational Interactions
CP -
Incline Places: Force Vector Resultants
CP -
Incline Planes - Force Vector Components
CP -
Inertia
CP -
Mobiles: Rotational Equilibrium
CP -
Net Force
CP -
Newton's Law of Motion: Friction
CP -
Non-Accelerated and Accelerated Motion
CP -
Static Equilibrium
CP -
Tensions and Equilibrium
CP -
Tossed Ball
CP -
Up and Down
NT -
Acceleration
NT -
Air Resistance #1
NT -
An Apple on a Table
NT -
Apex #1
NT -
Apex #2
NT -
Average Speed
NT -
Back-and-Forth
NT -
Crosswinds
NT -
Falling Rock
NT -
Falling Spheres
NT -
Friction
NT -
Frictionless Pulley
NT -
Gravitation #1
NT -
Head-on Collisions #1
NT -
Head-on Collisions #2
NT -
Headwinds
NT -
Ice Boat
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
NT -
Rotating Disk
NT -
Sailboats #1
NT -
Sailboats #2
NT -
Scale Reading
NT -
Settling
NT -
Skidding Distances
NT -
Spiral Tube
NT -
Tensile Strength
NT -
Terminal Velocity
NT -
Tug of War #1
NT -
Tug of War #2
NT -
Two-block Systems
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Calculating Force Components
WS -
Charged Projectiles in Uniform Electric Fields
WS -
Chase Problems #1
WS -
Chase Problems #2
WS -
Chase Problems: Projectiles
WS -
Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Distinguishing 2nd and 3rd Law Forces
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
WS -
Force vs Displacement Graphs
WS -
Freebody Diagrams #1
WS -
Freebody Diagrams #2
WS -
Freebody Diagrams #3
WS -
Freebody Diagrams #4
WS -
Freefall #1
WS -
Freefall #2
WS -
Freefall #3
WS -
Freefall #3 (Honors)
WS -
Horizontally Released Projectiles #1
WS -
Horizontally Released Projectiles #2
WS -
Introduction to Springs
WS -
Kinematics Along With Work/Energy
WS -
Kinematics Equations #1
WS -
Kinematics Equations #2
WS -
Kinematics Equations #3: A Stop Light Story
WS -
Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
WS -
Lab Discussion: Inertial and Gravitational Mass
WS -
net F = ma
WS -
Position-Time Graph "Story" Combinations
WS -
Practice: Vertical Circular Motion
WS -
Projectiles Released at an Angle
WS -
Ropes and Pulleys in Static Equilibrium
WS -
Rotational Kinetic Energy
WS -
Standard Model: Particles and Forces
WS -
Static Springs: The Basics
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Vocabulary for Newton's Laws
WS -
Work and Energy Practice: An Assortment of Situations
WS -
Work and Energy Practice: Forces at Angles
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
TB -
Antiderivatives and Kinematics Functions
TB -
Honors: Average Speed/Velocity
TB -
Kinematics Derivatives
TB -
Projectile Summary
TB -
Projectile Summary
TB -
Projectiles Mixed (Vertical and Horizontal Release)
TB -
Projectiles Released at an Angle
TB -
Set 3A: Projectiles
TB -
Systems of Bodies (including pulleys)
TB -
Work, Power, Kinetic Energy
PhysicsLAB
Copyright © 1997-2017
Catharine H. Colwell
All rights reserved.
Application Programmer
Mark Acton