AP Free Response Question
2008 B4
Printer Friendly Version
A drinking fountain projects water at an initial angle of 50° above the horizontal, and the water reaches a maximum height of 0.150 m above the point of exit. Assume air resistance is negligible.
(a) Calculate the speed at which the water leaves the fountain.
(b) The radius of the fountain’s exit hole is 4.00 x 10
^{-3}
m . Calculate the volume rate of flow of the water.
(c) The fountain is fed by a pipe that at one point has a radius of 7.00 x 10
^{-3}
m and is 3.00 m below the fountain’s opening. The density of water is 1.0 x 10
^{3}
kg m
^{3}
. Calculate the gauge pressure in the feeder pipe at this point.
Topic Formulas
Description
Published Formula
actual pressure in a fluid
Bernoulli's Equation
buoyancy
Continuity Equation
mass density
pressure
uniform acceleration - displacement and instantaneous velocity
uniform acceleration - instantaneous position
uniform acceleration - instantaneous velocity
Related Documents
Lab:
Labs -
A Photoelectric Effect Analogy
Labs -
Acceleration Down an Inclined Plane
Labs -
Ballistic Pendulum: Muzzle Velocity
Labs -
Buoyancy
Labs -
Buoyancy
Labs -
Coefficient of Friction
Labs -
Coefficient of Kinetic Friction (pulley, incline, block)
Labs -
Collision Pendulum: Muzzle Velocity
Labs -
Conservation of Momentum
Labs -
Cookie Sale Problem
Labs -
Density of a Paper Clip
Labs -
Density of an Unknown Fluid
Labs -
Diving Canisters
Labs -
Flow Rates
Labs -
Foil Barge
Labs -
Freefall Mini-Lab: Reaction Times
Labs -
Freefall: Timing a Bouncing Ball
Labs -
Galileo Ramps
Labs -
Gravitational Field Strength
Labs -
Home to School
Labs -
InterState Map
Labs -
LAB: Ramps - Accelerated Motion
Labs -
LabPro: Newton's 2nd Law
Labs -
LabPro: Uniformly Accelerated Motion
Labs -
Mass of a Rolling Cart
Labs -
Moment of Inertia of a Bicycle Wheel
Labs -
Monkey and the Hunter Animation
Labs -
Monkey and the Hunter Screen Captures
Labs -
Projectiles Released at an Angle
Labs -
Ramps: Sliding vs Rolling
Labs -
Range of a Projectile
Labs -
Roller Coaster, Projectile Motion, and Energy
Labs -
Rube Goldberg Challenge
Labs -
Target Lab: Ball Bearing Rolling Down an Inclined Plane
Labs -
Terminal Velocity
Labs -
Video LAB: A Gravitron
Labs -
Video Lab: Ball Bouncing Across a Stage
Labs -
Video LAB: Ball Re-Bounding From a Wall
Labs -
Video Lab: Cart Push #2 and #3
Labs -
Video Lab: Falling Coffee Filters
Labs -
Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Analyzing SVA Graph Combinations
RL -
Average Velocity - A Calculus Approach
RL -
Chase Problems
RL -
Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Fluids At Rest
RL -
Fluids In Motion
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Monkey and the Hunter
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
SVA: Slopes and Area Relationships
RL -
Vector Resultants: Average Velocity
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Anchors Aweigh
APP -
Hackensack
APP -
The Baseball Game
APP -
The Big Mac
APP -
The Cemetary
APP -
The Golf Game
APP -
The Iceberg
APP -
The Spring Phling
CP -
2D Projectiles
CP -
Archimedes Principle #1
CP -
Archimedes Principle #2
CP -
Dropped From Rest
CP -
Freefall
CP -
Gases
CP -
Non-Accelerated and Accelerated Motion
CP -
Syringes and Vacuum Pumps
CP -
Tossed Ball
CP -
Up and Down
NT -
Average Speed
NT -
Back-and-Forth
NT -
Balsa Wood and Rock
NT -
Boat
NT -
Buoyant Forces
NT -
Burning Candle
NT -
Crosswinds
NT -
Deuterium Ice Cube
NT -
Fire Truck
NT -
Floating Ice Cube
NT -
Floating Wood
NT -
Freely-Falling Elevator
NT -
Headwinds
NT -
Monkey Shooter
NT -
Pendulum
NT -
Pinched Bottle
NT -
Ping-Pong Ball
NT -
Projectile
NT -
Styrofoam
NT -
Submerged Ball
NT -
Submerged Glass
NT -
Verge of Sinking
NT -
Water Level
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Charged Projectiles in Uniform Electric Fields
WS -
Chase Problems #1
WS -
Chase Problems #2
WS -
Chase Problems: Projectiles
WS -
Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
WS -
Force vs Displacement Graphs
WS -
Freefall #1
WS -
Freefall #2
WS -
Freefall #3
WS -
Freefall #3 (Honors)
WS -
Horizontally Released Projectiles #1
WS -
Horizontally Released Projectiles #2
WS -
Kinematics Along With Work/Energy
WS -
Kinematics Equations #1
WS -
Kinematics Equations #2
WS -
Kinematics Equations #3: A Stop Light Story
WS -
Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
WS -
Position-Time Graph "Story" Combinations
WS -
Projectiles Released at an Angle
WS -
Rotational Kinetic Energy
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Work and Energy Practice: An Assortment of Situations
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
TB -
Antiderivatives and Kinematics Functions
TB -
Fluids At Rest
TB -
Honors: Average Speed/Velocity
TB -
Kinematics Derivatives
TB -
Projectile Summary
TB -
Projectile Summary
TB -
Projectiles Mixed (Vertical and Horizontal Release)
TB -
Projectiles Released at an Angle
TB -
Set 3A: Projectiles
CB-ETS
Copyright © 1970-2023
All rights reserved.
Used with
permission
Mainland High School
Daytona Beach, FL 32114